Could any of you help with a problem I’m having? It described in great detail over here in this post. I’ve honestly tried everything, but nothing actually works the way I need it to work.
The rotation around the HMD position, regardless of the VR actor world location, has been discussed and solved before on this forum (it is actually a roto-translation). You can find it here, both in code and with Blueprints:
https://forums.unrealengine.com/development-discussion/vr-ar-development/1362635-4-17-vr-rotation
Cheers,
Marco