Ladyhawke
(Ladyhawke)
September 29, 2020, 3:17pm
1
Hi everyone,
In the material editor, I was wondering if it’s possible to rotate the texture of a single mesh differently depending on which UV space they’re in? i.e. 0-1 is 90 degrees, 1-1 is 180 degrees, etc.
Below is an example of a mesh with offset UVs:
Thanks, any help is appreciated!
Ladyhawke:
Hi everyone,
In the material editor, I was wondering if it’s possible to rotate the texture of a single mesh differently depending on which UV space they’re in? i.e. 0-1 is 90 degrees, 1-1 is 180 degrees, etc.
Below is an example of a mesh with offset UVs:
Thanks, any help is appreciated!
You need to use a mask to break the texture into quadrants, then rotate each quad seperately, and put the texture back together again.
Do you need more info?