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Rotate UVs of same mesh that are in different UV region?

Hi everyone,

In the material editor, I was wondering if it’s possible to rotate the texture of a single mesh differently depending on which UV space they’re in? i.e. 0-1 is 90 degrees, 1-1 is 180 degrees, etc.

Below is an example of a mesh with offset UVs:

Thanks, any help is appreciated!

You need to use a mask to break the texture into quadrants, then rotate each quad seperately, and put the texture back together again.

Do you need more info?