The enemy entry is set, but the rotate node keeps failing (if I put it before Move To, none of them gets executed) Is there something wrong with this tree?
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I’m not seeing Rotate to Face BB Entry working in my 4.11 project either.
It only rotates the controller. If you don’t have the UseControllerRotationYaw set on your pawn, it doesn’t work.
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how can i make “Rotate to face BB entry” smoothly, i means i will override or make new task of “Rotate to face BB entry” with my own animations rotation.
I have that option checked and it still doesn’t work
For those with the same problem that this solution does not work, ensure that you PrimaryActorTick.bCanEverTick is set to true, won’t work otherwise.