I need to rotate the skybox by 90 degrees.
Created a cubemap with nvidia tools, but realized that the sky is not properly displayed.
Please tell me. How to shift the texture to implement such effect, compatible with the type of my material.
I need to rotate the skybox by 90 degrees.
Created a cubemap with nvidia tools, but realized that the sky is not properly displayed.
Please tell me. How to shift the texture to implement such effect, compatible with the type of my material.
… it might be quicker just to rotate the entire sky sphere/sky box mesh
This material fortunately does not depend on the geometry, it is projected always the same and unfortunately it is impossible to rotate the geometry.
Not knowing how to turn the sky pixel, turned all of the geometry inside. However, it’s not really a way… =\
Так и не поняв, как повернуть небо пиксельно, повернул всю геометрию внутри. Правда, это не совсем выход… =\
any solution?
Since it’s a cubemap (cross shape) just rotate the planes on it to the correct orientation and reimport the asset with it. If I’m not mistaken it should be that simple.