Hello everyone!
I have objects that I am looking at. When I approach the wall, it should cover the objects with the texture, creating the illusion of the wall extending. This is implemented here: Wile E. Coyote Effect | Matt Stark’s Game Development Portfolio
But how do I do this in Unreal? I absolutely do not know the shader language in blueprints, but I really want to figure out how to make such a shader that displays a texture relative to the camera? Now I am at the stage where the texture is applied without mapping to the wall. What`s next?
Any additional code explanation would be great!