Rotate point

I have one point and another must be translated from first point by vector(10,10,10) and rotated by 35 degrres in Z axis

I have tried RotateVectorAroundAxis, but have no idea how to achive this…

points don’t have rotation, they are just a location. are you talking about actor transforms? also, that image could use some labels, i honestly cant understand what the image is trying to say.

In openGL i would use the rotation Matrix to calculate the rotation of the point, or Vector as you wish. Then translate the Vector by 10 in all directions to achive simple transform.

But in Unreal I can’t understand how to do this.

I want to transform spline points, not actors.