I started a project using the Side Scroller Blueprint template, and the game is set up so that the character faces -Y. “D/Right” moves in -Y and “A/Left” moves in +Y. However, if you go into the side view viewport, everything is oriented in the opposite direction. We are viewing a reverse version of what we see from the actual in-game camera. I want to place my level on the grid, so I expect to be working in the side view a lot. But it seems a bit counter-intuitive to have to set up the level in mirror world.
So I was wondering… Is it possible to rotate the default orthographic side view camera? Thanks!
Did a bit more research. According to this thread, the feature was not available. However, this was posted nearly a year ago, and according to the answer, a request for the feature was logged. Any idea if this has made its way into the engine yet?
So there is now the reverse views: front/back, left/right, bottom/top, but for what I am doing I need to rotate the top view 180d, so the camera is correctly oriented with the X/Y axis.
Right now Y(top) points to the bottom of the screen, so everything is backwards, and I can’t use the bottom view since I have to view everything from the top side. Not a big deal since in the game everything is fine, just editing it, I have to remember the camera is backwards.
Any chance a request could be put in to physically rotate the ortho cameras? (not just change the view)
I have a similar issue. I would like to block a level assuming that the character will begin facing north, which should be along the x axis because all vectors in a forward direction then have a positive y value; quadrants. Yet the top orthographic view has north associated with -y. If only I could rotate the top orthographic 90 degrees ccw so x corresponds with north, and I could give my head a rest.