Hey
In a nutshell, i have a physics handle i use to grab and drop physical objects in my scene, id like these objects, once grabbed to keep their rotation in relation to the player
I.e lets say theres a cube with various colored faces in the scene, if i pick the cube from its blue face, then as i move it arround id like for this face to keep its rotation in match with the player so no matter which direction i move the cube the blue face will always be facing the player
Here is another example of what im trying to achieve ( i alredy have the dragging part down , my main issue is with the rotation )
Right now if i start moving my mouse arround once i have grabbed the object it will keep rotating, rather than face the player