Rotate Niagara System - LocalSpace does not work!

I have a GPU Niagara System and try to rotate it. I have written in old topics that there is “LocalSpace” for this. But somewhy it doesn’t work.
Here are my emitter properties:


Is it possible to set rotation somewhere in the NS itself?

Bump. The topic is actual.

check all your forces and velocity is also at local space.

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Hello @Cghow! All similar parameters are set to “Local” but the NS doesn’t rotate.

Bump. The topic is actual again.

Double bump.

Triple bump.

Bump. Same issue on Flip fluid, local space only works when you move the system to world 0 coordinates, and it stays there.

Quadruple bump.

Presuming you have something similar where you have an emitter which is spawning another emitter which handles the fluid sim:
In Add Velocity, in Rotation - Lerp Float along the axis you want, then make the alpha into a float from curve, play with the curve index, job done.