Hi! I am applying Eye material (from the content examples) to my character. All is fine, except that eyeball is looking inside the character head, i.e. material is like 180 rotated. What is the best way to ‘rotate’ it by 180 degree? I can not rotate original geometry, as it is connected to the character mesh itself.
Can you post a screenshot? Sounds like your problem is with the UVs of your mesh, which you can’t do anything about in-engine
Ah, you are correct… Probably UV’s are very specific, while shader expects some 0-1 range flattened sphere. Seems like all I can do is change uvs inside modeling program