Hi, basically i would like i have particles spawning along a mesh, I would like to introduce a slight wobble to that mesh or to make that mesh rotate along 2 planes. I would like to do this within a Niagara system or emitter rather than in game as the mesh will be used in multiple layers to spawn different types of details.
i could rotate the whole system with a blueprint but that would rotate other elements of the effect that i don’t want to move.
a basic rotation similar to a garden sprinkler would be an starting point for the effect. but the
the overall effect is a sort of wormhole portal thing based on a twisted (and noised) cylinder that tapers to a point. the particles spawn off this and have a vortex force too.
can update to 4.25 if its needed to achieve this