Rotate character with camera rotation (3rd person game mode)

How do I set up the character mesh to rotate along with camera? Trying to set up a, “real first person,” view, where you can see your whole body, and I have it most of the way set up based on camera placement in relation to the character mesh/the boom arm, but I can’t figure out how to get the mesh to rotate with the camera, and if it doesn’t, I can look at my own face, etc.

In character (self) details / pawn : Check “use controller rotation yaw”

That worked perfectly, thanks!