Rotate character based on mouse pointer

Hi all, i would like to rotate my character to look at mouse pointer in a Top down game.

My code, actually, is that:

void ADeadNationPlayerController::RotateToMouseCursor() {
	// Get current mouse rotation
	FVector mouseLocation, mouseDirection;
	this->DeprojectMousePositionToWorld(mouseLocation, mouseDirection);

	// Get local reference to the controller's character and its rotation
	ACharacter *currentChar = this->GetCharacter();
	FRotator charRotation = currentChar->GetActorRotation();

	// Get the rotation of the mouse direction
	FRotator targetRotation = mouseDirection.Rotation();

	// Since I only want to turn the character relative to the ground, 
	// the Yaw is the only change needed.
	FRotator newRot = FRotator(charRotation.Pitch, targetRotation.Yaw, charRotation.Roll);

	currentChar->SetActorRotation(newRot);
}

Called every tick. But doesn’t seems to work correctly. Atleast, seems fine untile the mouse pointer goes behind the character.

Thanks,
Davide.

Anyone has a solution ? Tried different things but the result was even worse lol