Hello everyone,
I set up a pause system and I would like to be able to rotate the camera while the game is paused. I set these inside the constructor of my character to force ticking
SetTickableWhenPaused(true);
PrimaryActorTick.bTickEvenWhenPaused = true;
RootComponent->SetTickableWhenPaused(true);
FirstPersonCameraComponent->SetTickableWhenPaused(true);
RootComponent->PrimaryComponentTick.bTickEvenWhenPaused = true;
and the methods inside the tick are called properly. I set all the BindAxis to be executable when paused, AddControllerYawInput and AddControllerPitchInput are called and a value not equal 0 is passed.
I can perform action when other button are pressed but still the camera is not moving.
Can anyone tell me what I am missing?
Thank you.