Rotate an emitter in worldspace

Hi,
since a few hours iam trying to rotate an emitter only along the Z-axes in world space and its not work. Its very very frustating.
It only works, if i set the emitter in local space with lock z-axes, but then the particles are always on the same position, what i dont want.
So its really not possible to rotate an emitter in world space???

1 Like

can you provide some screenshot? also, send some screenshots of the particle emitter you most likely wanna change there the direction.

Hi, this animated image shows you the watershore effect under the player, what i want to do. Its a simple white arrow image, that follows the player, but keep the rotation of the player.

272817-preview.gif

I tried to spawn the emitter attached on a socket and it follows the player, but the inital direction of the emitter is still the same and dont follow the rotation of the socket.

Here some screens:

272821-result.jpg

Ok i solved it by myself. I dont know if its the best way, but this tutorial help: youtube.com/watch?v=VmpjpmzKKDI

But thank you for answer.