Summary
Using the rotate about axis node causes meshes that use a material with it to have artifacts based on camera angle.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Make a fresh mesh in uefn modeling tools (preferably a torus)
- Make a material that uses the Rotate About Axis Node
- Apply it to the mesh
- Jump in game and look around the mesh
Expected Result
The mesh is to rotate without any visual problems (Besides the Normals)
Observed Result
The mesh faces randomly disappear based on view angle
Platform(s)
PC
Island Code
No Code Sadly
Upload an image
Video
https://youtu.be/yEhMIkv2StI (In game)
https://youtu.be/iTuD1A_UEjY (In Editor)
Additional Notes
From what I can tell, its Fortnite culling the faces on the mesh that it thinks are offscreen when in reality they are not due to the rotation. The editor does no appear the cull the faces when using default preview mode.