Hello,
I’m currently developing a game where two players are connected by a rope and move together.
The rope is created based on the following video: https://youtu.be/hEMcr98cDJE?si=iH2f-_7nPjhEg-2-, and it consists of 30 bones.
The rope and each player are connected using PhysicsConstraintActor.
For multiplayer, I’m using the AdvancedSessionsPlugin with a Steam server setup.
One player acts as the listen server, and the other joins the session as a client.
The issue is that while the rope bones’ positions are not properly replicated to the client, the players’ positions are, which causes severe jittering due to the PhysicsConstraintActor connections.
Is there a good way to solve this problem?
If anything is unclear or if you need further details, feel free to ask — I’ll respond right away!