Root motion slight sliding issue after animation ends

녹화_2022_09_22_11_13_12_191

Hi all.
I’ve been applying purchased animation onto my character,
and found this issue of foot sliding after motion ends.

as you can see, there’s a slight root movement after attack motion ends.
I think it has to do something with root motion, but no matter what I do,
I just couldnt figure out solution to this issue.

is there anyone who stumbled upon similar issues?
please help me…!

thanks.

In the attack animation scroll down in the root motion tab until you see “root motion root lock” and set it to anim first frame

Hey @JimMoun! Did 's solution work for you?

Unfortunately, Solution didnt work out for me. It seems the original animation itself has some issues. I have contacted the asset creator, and he sent me the fixed version of this animation. But it turns out that the issue is still there. And I wasnt able to reach him since…

Hope you are doing fine man . Try mapping a neutral point for the character animation in the blend space graph . Hope this works

Maybe you can try creating a level sequence, using control rig, or fkbind to redraw the animation,a few frames near the end, get him where he should be.