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Roomscale VR Pawn Collision issues

Hi, new to using unreal and having issues editing the default pawn. It seems to come preset with a CollisionComponent that does not inherit the camera. The collision therefore stays in the middle of the room and does not move along with the player. After a couple weeks of attempting different fixes and searching online I have concluded to come here for suggestions on how to make the collision component inherit the camera or make a new collision capsule that is the root collision component for the pawn.