Hello everyone, I am new to unreal coming from blender and I’m having a hard time figuring what I did wrong in this scene I’m building for offline rendering.
Basically I have an exterior setup with a HDRI backdrop, sky atmosphere, volumetric cloud, skysphere, ect. connected to an interior. I have a single layer water setup on a simple plane that is both outside and inside.
I have 2 problems, the first one is that the interior walls block light but not reflections on the water, so the water appears very bright as it reflects the sky. It doesn’t reflect the walls as you can see here, except the cave entrance that has a different material for some reason.
My second problem is when I try “Real time capture” on the skylight attached to the HDRI Backdrop, which seems to make sense to fix the first problem, everything is black and white. I only see the reflections as you can see here (this is an overview of the scene from the outside)
I tried hitting many more-or-less related buttons but I don’t understand what causes this and how to fix it.
My project uses the following settings
- Lumen Global Illumination
- Reflections Standalone Ray Traced (same problem with Lumen)
- Nanite on almost everything
- Texture streaming ON
- Ray traced shadows & Skylight ON
- Lumen Hit Lighting for Reflections ON
Thanks for the help !