RollingExample C++ Cannot launch on ios : Crash then Error

On Unreal Engine 4.8.2 - unmodified Rolling Example project, C++.

When I try to launch on my iOS I get the following error on the validating ios executable step.

LogPlayLevel: mono: /Users/Shared/UnrealEngine/4.8/Engine/Source/Runtime/Core/Public/Math/UnrealMathNeon.h:845:24: error: declaration shadows a local variable [-Werror,-Wshadow]
LogPlayLevel: mono: return vsetq_lane_f32(vgetq_lane_f32(VecW, 3), VecXYZ, 3);

When I first try to launch Unreal Engine just plain crashes.

Project otherwise works just fine locally.

Hi Silverddu,

What version of the engine are you using, and are you using binary or source?

To what iOS device (and its OS) are you attempting to deploy?

Hi Silverddu,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

4.8.2, Binary, does the same on either iPhone or iPad with 8.3 and 8.4 respectively.

4.8.2, Binary, does the same on either iPhone or iPad with 8.3 and 8.4 respectively.

In 4.8.2 you cannot simply launch onto an iOS device with a code project. Could you tell me your exact reproduction steps? Are you fully packaging the project before launching it onto your phone? Please keep in mind that I have tried on both an and an iPad Air.

Thank you!