Rolling Ball, Ai MoveTo Crash editor

Hi all,

If I apply next blueprint to rolling ball pawn example, editor crash.

Click image for larger version.

But If apply this to third person example character this work.

Is not possible to use this with rolling ball?


Hi giro,

We are aware that there are issues with the AIMoveTo, it is incomplete and untested right now. Part of the reason it works in the 3rd Person Template is because its controls aren’t created in the Blueprint like they are for the Rolling Ball. As a workaround try to use the SimpleMoveToLocation to accomplish what you are doing instead and let us know if that works or not.

For move info on the status of the AIMoveTo.

Thanks, TJ