Summary
When setting Rollercoaster Grind Rails “Visible During Phase” to “Invisible” and then calling Show function during the game wont switch Grind Rails material/texture from blue translucent (like in UEFN editor view) to normal one
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Place Grind Rail device and set style to Rollercoaster
- Set “Visible During Phase” to “Invisible”
- Place a Trigger device
- Link Grind Rails Show function to Trigger’s “OnTriggered” event
- Launch the game and activate Trigger
Expected Result
Grind Rail will have its normal material
Observed Result
Grind Rail shows up with “In Editor view” material
Platform(s)
PC