Rollercoaster Grind Rails style has broken visibility material

Summary

When setting Rollercoaster Grind Rails “Visible During Phase” to “Invisible” and then calling Show function during the game wont switch Grind Rails material/texture from blue translucent (like in UEFN editor view) to normal one

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place Grind Rail device and set style to Rollercoaster
  2. Set “Visible During Phase” to “Invisible”
  3. Place a Trigger device
  4. Link Grind Rails Show function to Trigger’s “OnTriggered” event
  5. Launch the game and activate Trigger

Expected Result

Grind Rail will have its normal material

Observed Result

Grind Rail shows up with “In Editor view” material

Platform(s)

PC

Video