Roll Playing Game - a rhythm-driven ball rolling game

Download the free alpha demo from: Roll Playing Game by Feline Fuelled Games

The game has been greenlit in 7 days: http://steamcommunity.com/sharedfiles/filedetails/?id=450389956


Hi!

I’m currently developing Roll Playing Game, which plays like a mix of Trials Fusion and Marble Madness, with focus on rhythm and puns. Here is the latest trailer for you to marble at:

https://youtube.com/watch?v=gEPnJH9lOu8

On his quest for Ballhalla, you lead your brave ball through beautiful but dangerous worlds in sync with the music. To prove himself worthy, he has to overcome rhythmic hazards and solve tricky puzzles - only with your help, of course! Level editor, highscore lists, secret areas, bonus levels and ball customization unlocks will ensure a high replay value.

The game is developed by a single developer (yes, me). Nicholas Singer is composing the music as well as creating the sound effects. He recently was nominated at the Music+Sound Awards in the same category as Oscar-winner Alexandre Desplat – how awesome is that! Also, he released some free music to the community back in January: [FREE] Fairytale Suite (orchestral music for fantasy settings) - Community Content, Tools and Tutorials - Unreal Engine Forums

I’m planning to release it in Winter 2015 for Windows, Linux & Mac on Steam.

For more information, head over to Roll Playing Game’s website: http://roll-playing-game.com/

Until next time!

Facebook: Feline Fuelled Games
Twitter: https://twitter.com/felinefuelled

Edit: I’ve updated the post with new material.

http://roll-playing-game.com/hp/images/01st.jpg

Here’s a sneak peak at the soundtrack: https://soundcloud.com/alborada/roll-playing-game-world-4-1
Really enjoying working on this, hope you guys like the final results :slight_smile:

Thats pretty neat, looking forward to seeing more - how about OS X? :frowning:

Thanks!

I’m looking into publishing it for OSX eventually. I don’t have OSX and would therefore need somebody else to build and test it for me, which complicates things a bit. Don’t think that’s a big problem, but I don’t want to promise too much yet and want to focus on Windows and Linux first.

I’ve written a blog post about my level building workflow, from using Tiled as the 2D tilemap editor to importing the tilemap in UE4 and using instanced static meshes to construct the level:

http://roll-playing-game.com/blog/2015/04/level-building-workflow-from-tiled-to-ue4/

http://roll-playing-game.com/blog/wp-content/uploads/2015/03/Example-Tilemap.png

http://roll-playing-game.com/blog/wp-content/uploads/2015/03/Example-Loaded-Tilemap.png

Yes, you do have the choice. What will you choose?

One of the bigger puzzles in the game, the TRUE GRID:

http://www.anteevy.de/upload/qfu/True%20Grid.jpg

I’ve uploaded a free alpha demo! Download it from: Roll Playing Game by Feline Fuelled Games

The demo includes all 5 levels of the first chapter in campaign mode. Feedback is greatly appreciated! :slight_smile:

New screens with updated visuals (improved colors, clouds + new particle effects on ball + level):

http://www.anteevy.de/upload/qfu/1-1s.jpg

http://www.anteevy.de/upload/qfu/1-2s.jpg

http://www.anteevy.de/upload/qfu/1-3s.jpg

As all 20 levels are already finished (except bonus levels), I’m currently working on the Level Hub + Savegames. More on that soon. :slight_smile:

More screenshots!

http://www.anteevy.de/upload/qfu/1-4s.jpg

http://www.anteevy.de/upload/qfu/1-5as.jpg

http://www.anteevy.de/upload/qfu/1-5bs2.jpg

http://www.anteevy.de/upload/qfu/2-3s.jpg

Cool game! I enjoyed it

Thanks! :slight_smile:

First screenshot from the level hub (WIP):

http://www.anteevy.de/upload/qfu/Hub01m.jpg

Also I’m currently reworking level 1-3 for more diversion:

http://www.anteevy.de/upload/qfu/1-3newm.jpg

(currently failing and exploding while playtesting)

I’ve uploaded a new (heavily reworked) Alpha Demo! http://felinefuelledgames.itch.io/roll-playing-game

http://www.anteevy.de/upload/qfu/03st.jpg

It still contains the first chapter of the game, but I’ve updated the levels to be even more diverse than before. Levels 1-3 and 1-5 are completely new, for example. 1-5 gets quite crazy already and shows what many of the later levels will play like.

A new level hub was added, where the player sees unlocked levels, highscores and the resources needed to unlock new levels. The score system was updated: White orbs are gone, the player can now earn 1-4 points depending on the % of collected yellow orbs and another 1-4 points depending on the number of respawns/deaths needed to complete the level.

For those who found the controls to be too slow and unresponsive, the ball physics were slightly adjusted and additionally, a boost button was added. Boosting has to be used carefully though, as the ball will explode after taking even the tiniest amount of damage while boosting.

Also, I’ve updated both visuals and music/SFX, though especially the latter is still far from finished.


I’d love to hear some feedback! :slight_smile:

I’ve waited for E3 news and the Steam Sale to cool down and now the game is finally available on Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=450389956

New Greenlight Trailer: https://www.youtube.com/watch?v=oDVuSt3m1ZY

New screens to marble at:

http://roll-playing-game.com/hp/images/05st.jpg

http://roll-playing-game.com/hp/images/06st.jpg

This looks pretty cool. The graphics are cool and unique. And the level’s are really quite interesting!

Thanks! :slight_smile:

Greenlight votes crossed the 50% mark towards the top 100 a few hours ago. I’ve written a new blog post about the current development progress and what’s coming next:
http://roll-playing-game.com/blog/2015/06/development-state/

I feel like there are a few games in this genre and i wonder why ?

Yeah, it’s obviously one of my favorite genres and it’s too bad that there are only very few games like this.

This is rather unique, well done! :slight_smile: