Summary
When i duplicate any spline point of the primary track it does not connect correctly to the one thats behind it and does not generate a correct road between them, the only part of road visible is a small segment attached to the new spline point.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Duplicate any spline point of a main road of a rocket racing map.
Expected Result
The newly created spline point should be connected by a road to the previous one.
Observed Result
There is no connection, the only road segment that appears is a small road attached to the newly created spline point.
Platform(s)
windows
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Additional Notes
The new spline point seems to be connected to the previous road in two points (as you can see in the picture there are 2 green lines.
This only happens when you duplicate a spline point by directly left clicking on it and using the “Duplicate Spline Point” option. (If you duplicate the spline point using the shortcut “Alt * Shift” the track duplicates like it should.