Rocket racing tracks are broken

Summary

When i duplicate any spline point of the primary track it does not connect correctly to the one thats behind it and does not generate a correct road between them, the only part of road visible is a small segment attached to the new spline point.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Duplicate any spline point of a main road of a rocket racing map.

Expected Result

The newly created spline point should be connected by a road to the previous one.

Observed Result

There is no connection, the only road segment that appears is a small road attached to the newly created spline point.

Platform(s)

windows

Upload an image


Additional Notes

The new spline point seems to be connected to the previous road in two points (as you can see in the picture there are 2 green lines.
This only happens when you duplicate a spline point by directly left clicking on it and using the “Duplicate Spline Point” option. (If you duplicate the spline point using the shortcut “Alt * Shift” the track duplicates like it should.

Thank you, we’ll get someone to take a look.