Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
Issue with rocket racing respawn location on speed run mode when track is published.
When track mesh is made invisible in speed run mode, “Force Hidden Track Respawns” is selected on every spline that i have under a check point…
All works perfectly as expected and player re-spawns at checkpoint correctly (when i crash in to something) when i test in session in uefn test session
But once map is published… player re-spawns (after they crash), but they respawn in random places along the track spline (not at checkpoint or not near the "Force Hidden Track Respawns’’ part i selected in UEFN )
Steps to Reproduce
As above… When track mesh is made invisible in speed run mode, “Force Hidden Track Respawns” is selected on a spline that i have under a check point… once map is published, player respawns NOT at the right spot (right spot being at the last check point where i have “Force Hidden Track Respawns” ) issue is only once map is published.
Expected Result
once the map is published, id would expect the player to re-spawn at the points iv allocated by selecting “Force Hidden Track Respawns” at or near all my check points. (the same as they do in a UEFN test session)
Observed Result
once the map is published, the player re-spawns not at the sections correctly… and respawns in other places along the track.
Platform(s)
pc UEFN
Island Code
3191-6035-4347
Additional Notes
happy to jump in a discord call to explain better if needed. thanks