Rocket Racing Map in a launched session is different from a private code map

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Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Live Edit

Summary

i was making a rocket racing map in uefn but there’s many problems, one of them is that for example in a uefn session there is no music when testing a rocket racing map but in a private code test there is or that in the uefn session you can go as far away from the road as you want but in the private code test you can’t and the final one is that in a uefn session everything is unbreakable but in a private code test session everything breaks aka props and stuff even if enviromental damage is disabled in the island settings

Steps to Reproduce

make a rocket racing map with props and stuff then make a private code and after that you can see the mentioned bugs

Expected Result

props don’t break on car impact/touch and you can fly as far away from the track as you want

Observed Result

props break on car impact/touch and you can’t fly as far away from the track as you want

Platform(s)

Windows

If you are still experiencing this issue, I’ve found that selecting the props and disabling Can Be Damaged works for preventing props from being destroyed. Disabling environment damage and Vehicles damage objects in the Island Settings had no effect.

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