Rocket Racing Map Fails Asset Validation/Platform Cook

Summary

Since last week we have two rocket racing maps that are failing to launch into an edit session as a result of an asset validation error. However no assets are being show to fail the validation check and the error continues to show up even when reverting to previously working snapshots.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Open Rocket Racing Project
  2. Launch New Session
  3. Wait to load into game
  4. Error

Expected Result

Correctly load into the game with no errors

Observed Result

We get this error:
An error occurred while communicating with the game servers (failed to cook module cc810ce1-478a-f2b8-6972-8cb93dba9725 (artifact 97f16cc3-4842-48d1-a721-b17e08eddb08:pc) (cookJobId d0182e5f-51dc-4c00-8964-c98a6624c8e5) with error code errors.com.epicgames.cookplugin.assetvalidationerror).
CookJobId:d0182e5f-51dc-4c00-8964-c98a6624c8e5
errors.com.epicgames.content-service.cook_failure
We hit an error while cooking this content

Platform(s)

windows

Island Code

7677-1709-7926

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Additional Notes

This happens regardless of the snapshot being used, previously known working snapshots are now failing to validate/cook

For anyone having similar problems, I did find a solution. I copy/pasted the track device, deleted the old one and rebuilt the track and it started working again. Not sure if this is a “true fix” but worked for me.