Summary
Editor does not detect areas of a track that are below the waterline, and will result in players having an infinite death/respawn loop that is often impossible to break out of, and you cannot open the menu to return to lobby.
Undetectable by user before publishing, as in Session, respawns are checkpoint related.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
if you can load the first-version-published of my RR map listed below, there are a few areas where the track goes below the water line (or ground) deliberately. In any of these places, if you either die to water or collision (with the sharkhotdog).
Otherwise, just make a track (template island) that goes below the ocean. You will only see this behavior after publishing, as in Session, it doesn’t respawn you on track, only checkpoint.
Expected Result
I would hope that the engine would detect 5+ death/respawns in rapid succession with no player input, that it would respawn the player on the previous or next track spline or checkpoint.
Observed Result
When player dies in certain locations, they end up in an infinite death/respawn loop that you often can’t break out of.
Platform(s)
xbox series x, iphone 14 pro max.
Island Code
1751-0967-7580
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Additional Notes
Related issue, when you’re in the infinite death loop, you cannot (often) open the menu to return to lobby, you have to force quit the app.
Ultimately, this is a client, not UEFN specific issue, but it’s an undetected preflight check that could just fail submission if detected.