Summary
The ported Creative Rocket Racing Vehicle behaves very different compared to the original Rocket Racing vehicle.
Bugs & Inconsistencies
- The vehicle can very easily glitch through geometry - which I assume is due to its lower update frequency (30 Hz) compared to its original one (60 Hz).
This is particularly noticeable on the Rocket Racing Track and during high speeds. - The current drifting doesn’t match the original’s drifting behavior. The friction appears to be reduced, resulting in extremely slippery drifting.
- Performing a magnet flip while drifting slows down the vehicle.
Missing Stuff
- Currently there is no way to make an Out-Of-Bounds Tube like there used to be
- The original Rocket Racing Checkpoint device is not available
- Having a better Vehicle API would be great, e.g. being able to access speed, boost, etc.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Go into any island and try out the Rocket Racing Vehicle
Expected Result
Get original Rocket Racing behavior
Observed Result
Did not get original Rocket Racing behavior
Platform(s)
Any