-rocket and -DEPLOY parameters

Hi all

I am just curious as to what -rocket and -DEPLOY parameters does which are used by UnrealBuildTool.

Thanks in advance :slight_smile:

This is a Bump!

I know what -rocket does, im not sure if this is exact definition there might be somethign more in to it but here there you go. It is used in launcher version of the UE4 (thats possibly it it informs UBT that it’s laucher version), it cut source relation from engine, so if you use it in rebuild and clean and it wont clear engine binaries (which in launcher version would practically destroy your engine installation), you can use it in source version too, i do that myself, since without that i can’t rebuild game probject without rebuilding whole engine.

Although i am not quite satisfied, it is still something. Thank you for the information.