Rock_material (cave demo)

hI ALL,

I have been looking at the M_cave_rock (material) from the CaveDemo, but its using a
Rock-Color_tint (parameter) There isn’t a parameter for a diffuse texture. You can only change the RockColor.

What’s the best way to get a Diffuse map working?

Or can I just change the RockColoTint into a parameter for my diffuse map?

The material is also using T_cave_Rock_large_M.tga. Does anybody know what these channels
are doing? I know you can pack your textures, but what’s it doing with this material is unclear

Red - like a grunge textur
Green -Spec?
blue?
-alpha (stroke pattern)

thanks

decor

There is written Diffuse texture (t2d), you need to take a texture object and plug it in that slot.