I have been looking at the M_cave_rock (material) from the CaveDemo, but its using a
Rock-Color_tint (parameter) There isn’t a parameter for a diffuse texture. You can only change the RockColor.
What’s the best way to get a Diffuse map working?
Or can I just change the RockColoTint into a parameter for my diffuse map?
The material is also using T_cave_Rock_large_M.tga. Does anybody know what these channels
are doing? I know you can pack your textures, but what’s it doing with this material is unclear
Red - like a grunge textur
-alpha (stroke pattern)