Robo Recall is Epic Games’ hot new VR title, but how did it get to be so fast and fun? VR developers know that maintaining a steady framerate is key to a good experience, so Nick Donaldson and Jeff Farris are here to share what they learned during the making of Robo Recall. Tune in to learn all of the tips and tricks to getting performance in VR!
Thursday, April 6th @ 2:00PM ET Countdown]
Nick Donaldson - Lead Designer
Jeff Farris - Sr. Engine Programmer - @Byooler](https://twitter.com/Byooler)
Alexander Paschall - Community Manager - @UnrealAlexander](https://twitter.com/UnrealAlexander)
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!