Road Editor

What is Shirk?

Obviously a buy, by the way do you plan to add road fade material to be option aswell? For example if you would want to do dirt road or road with stones, that kind of road would fade away on edges (heightmap bldended prefferebly) otherwise it would be too harsh edge for such design. I would defenetly be interested in pruchase but probably without that feature i cant use it.

Man i’m ready to pay for that, right now !! :smiley:

When C++ Plugin will be accepted on Marketplace. I’m sure Epic is working on it.

A pseudo, third post.

I already try to blend a dirt road with an asphalt road, with a “cross” with 2 outputs, because crosses are static mesh i could paint on vertex to make a blend by hand, it works great, but it’s by hand. And if you want a custom blend, you need to make it in the blend material of the cross. To have this inside the plugin, it depends on the evolution, i don’t know how to design this yet. Be aware there is a huge amount of code behind, but it is an interesting proposition.

A big thank you for this support :wink:

Not sure if i understood you correctly, i didnt mean blending 2 different roads together, rather blending road with landscape, so that road fades away on edges into landscape texture.

A ok, well, very more easy to implement. A sort of dead-end. That, i can put it in the plugin, just wait for the second release.

Dealing with Rail inside roadnetwork. Meshes will be in default content.

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Excellent.

One thing: the scale of your railroad tracks. They appear to be too large in comparison to your pavement. Standard gauge (North America) is 4 ft 8 1⁄2 in or ​1,435 mm. (1.435 meter) Two lane roads are in the neighborhood of 24 feet (7.2 meters) wide. This gives a width ratio of more or less 5 to 1.

Ok i will scale them down :wink:

Any news on the incorporation of OpenStreetData?

Am I incorrect in assuming the first release is already available on your third party site? Can I get a link? :slight_smile:

I’m interested in the rail aspect and openstreetdata. When will this be available?

Nothing on OpenStreetData?

Hi . For what i see the first thing is to import, clean unnecessary OSM data, and turn them into more compatible data for the plugin. The second is more serious and can take a while, link road type in the plugin with a road type in OSM data, like the retarget system of Unreal skeleton. This mean make a retarget dialog like Unreal. Don’t know how much time it cost. I’ll let you know but it will not come immediately.

:slight_smile: No i didn’t put this on the website yet, but it will come shortly.

Looks amazing!! What is the link to your website?

If I gave you the link when you’d ask me, you would pay $ 94 for a JPEG. Not sure you’d be happy. Now everything work fine, here it is : http://talos-studio.com

Thank you soo much, I will check it out tonight!!!

The website mentions that the source is not included so is this just a game plugin and not engine? Also, what are the license terms if we want to include this in a release? Thanks.

Hi Le Samedi

When accepted by Epic C++ plugins, you to intend to submit it to the Marketplace ?
if I could to buy it via Epic’s Marketplace how much will it cost.

There are plans to submit in the future ?

It is both, an engine plugin (UE4Editor-RoadEditor.dll) and an game plugin (UE4Editor-RoadRuntime.dll), but the runtime plugin is just to handle two actors (CrossActor and RoadActor), and possibly include runtime feature for next releases (like AI Traffic for example).

Ah yes i forgot to put licence in presentation page.

Commercial, Royalty Free: Licensee may use Software for any purpose, including paid-services, without any royalties
Including the right to Distribute Derivative Works: Licensee may create and distribute derivative works based on Software, including amending Software’s source code, modifying it, integrating it into a larger work or removing portions of Software, as long as credit to the Licensor is granted and that redistribution is made under the terms of this license.

That is i am working on :slight_smile: And i will try to be part on first release of C++ Plugin on the marketplace like they said in the first QA of this post : [DEPRECATED] Marketplace FAQ and Guidelines - Marketplace - Epic Developer Community Forums
But it dates from long this post (05-08-2015) …

Well, more than now, but i don’t know. Cannot tell you the price.