OK great. Thanks for the information.
Cant wait to see this on the marketplace
I just submit it to the marketplace last hour
Will be purchasing soon. Any chance of tutorials?
Yes, nobody asked for a tutorial, so i made just few sequence. I’ll finish the tutorial soon, just to show that we can build bridges with, even in his current state
Also any plans for writing out a road map for features you intend to add moving forward?
We have, but it is not fixed, so we cannot expose a roadmap. Currently waiting for bugs, urgent changes, but does not seem to happen, current customers seem happy, so i will start implementing side splines soon, that is the next step i can give you.
Ok i made this tutorial for start : Tutorial Road Editor Controls - YouTube
Thank you!
Purchased. Will leave a review for everyone.
Yep. Changing the php.ini fixed everything. It’s looking VERY good. You’re going to be very successful with this.
It happens to people on the other end of the globe, web hosting rotten … I changed the php.ini, I hope that’s enough, you retry the site occasionally.
Thanks God, people can download quiet , thank you again to test. Now, if there are annoying little things that change for the next version , tell me , I would take when I finish the gameplay of a game in a week.
Buying this now. Thank you! Any idea when bridges will be implemented? Also is there any plans on adding a feature for making tunnels though a landscape? Our map is very mountainous so bridges and tunnels would save us a lot of time.
Hi, sorry for the delay. I will implement composite spline for the next release, that mean you will be able to enable meshes that can be part of bridges (like support and pylon, i will add this to default content for example). So bridges will be more easy to do in the next version, even if you can already make bridges. For tunnel, it is pretty easy to do, you disable auto digging on a part of the road, paint a hole where the spline passes through the landscape and fulfill with stones around the hole for good looking. Take 1 minute. I will also include a dome for example to add on the 2 lane road. I think it is a good idea for the next version to make 2 videos : how to make a bridge and how to make a tunnel
Sounds great! I know how to make tunnels by hand, I just think it would be great to have a feature for it to save time. Thanks!
I thought too. But if I handle the material hole in the plugin, if you do a grotto near a tunnel and then you move slightly the tunnel, because I manage landscape holes, I could erase your hole of the cave not on purpose. So i need to think about it. There is no technical difficulties, but i cannot rewrite the landscape module of Unreal Not sure we can sell an engine.
Road Editor for 4.11 is available for current costumers. Thanks to Epic, you can now paint vertex on spline meshes.
For conversion, just open a copy and replace plugin files. For people using default road network configuration, just download binaries, otherwise it will be broken.
Do you foresee any complications with this and the VXGI 4.11 build?
You plan to do your game with vxgi ? No I do not see why there would be problems with vxgi 4.11. The content generated by the plugin are only static meshes, spline meshes, hierarchical instanced static meshes, and actor of your choice when you define side objects. If there are no problems with these three types of geometry, your specific actors, and Landscape Module code, it can not be any problem.