RNG selctors and Pulse triggers looping during game start countdown

Summary

Since the big superhero update, rng selectors and pulse triggers start looping during the “game start countdown” when you launch a session to test your map.

Any triggers you have inside the zones of these two devices will set off on their own. The activation isn’t consistent either. sometimes some triggers activate and other times different ones inside the zones do.

Disabling these devices doesn’t prevent them from looping either.

Changing the countdown timer also doesn’t fix the issue.

I have very complicated game logic in my map that i am testing, and triggers going off on their own really messes the entire game and sequences up.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Place rng selectors and pulse triggers down in front of where you spawn.
Place a bunch of triggers inside the zones that activate something observable like a cinematic sequence or prop movers.

Start the game.

Expected Result

Nothing happens. Devices dont loop or activate. Triggers in the zones dont trigger.

Observed Result

Devices start looping and activate random triggers therefore initiating random sequencers or prop movers that are connected with them

Platform(s)

windows

Video

Update: After working on the map today, the bug has become more inconsistent. Now sometimes the devices dont loop when i start the game and other times they loop again.

No clue as to why this happens or behaves this way