Porfavor, tente exportar a animação original “não espelhada”, me informe se obteve sucesso, não houve qualquer relato com exceção ao seu sobre esse problema, pode ser que seja um caso “isolado”, se assim for devemos continuar o suporte via e-mail.
Hello, I’ve purchased this plugin and testing now. It seems to work well on Epic Mannequin. However my own character does not work properly. When my retargeted animation mirrored, shoulders, arms, legs are twisted. I changed bone config, axis, tolerance but still twisted. How can I fix this?
Yeah, I’m not sure of the result you intend to achieve,
but the plugin allows you to have total control of each bone,
you can mirror each bone on an axis of your choice.
The “NotRuntime” method is when the animation is mirrored and the data are saved to disk, not requiring any calculation to mirror the animation while the game is running, as this is already saved on disk. The video below shows how to do this.
This video demonstrates the mirror animation InPlace. Not root motion.
I’m asking you to demonstrate mirror RootMotion animation. Preferably with the character’s movements at different angles.
I’m not sure I understand your problem, but if you’re processing the IK before mirroring the Anim-Pose the IK will also be mirrored.
if you are still having problems please contact us by email support.
I’ve purchased this plugin and tried to apply to the animation I have, but I am experiencing some issues. See image below. Seems like bones are rotating in the opposite directions than the original ones. I followed your instructions and did this in NotRuntime mode. Am I doing something wrong?