RMAMirrorAnimation offers an easy way to mirror animations without coding.
Release Notes
V:3.5.0
New - 5.5 version support.
V:3.4.0
New - 5.4 version support.
V:3.3.2
Fixed - Stuck on the Mirroring Task.
V:3.3.1
Fixed - UMG Errors.
V:3.3.0
New - 5.3 version support.
V:2.6.1
Fixed - Some Fixes.
V:2.6.0
New - 5.2 version support.
V:2.5.0
New - 5.1 version support.
V:2.4.0
Fixed - External Linkages.
Improvement - Performance “NotRuntime”.
V:2.3.0
New - 5.0 version support.
V:2.2.0
New - 4.27 version support.
V:2.1.0
New - 4.26 version support.
V:2.0.2
Fixed - Minor Fix.
V:2.0.1
Fixed - Minor Fix.
V:2.0.0
New - UI have been reworked.
New - Mirrored animations are now AnimSequence assets, i.e. no more custom animation asset type.
New - Any AnimSequence asset can now be mirrored internally from the AnimSequence editor.
New - Location MirrorAxis Base option have been added.
New - Rotation MirrorAxis Base option have been added.
New - Some new keywords have been added to default settings.
Fixed - Several Fixes.
Improvement - Codes have been completely refactored.
Removed - Deprecated code.
List of Features
- BoneConfig Generator
- Mirror Multiple Animation assets at Once
- Mirror animation internally from the AnimSequence editor
- Two methods of mirroring: Runtime and NotRuntime
- Easy to use
- Work with root motion (Only with the method NotRuntime)
- With source code
Supported
Engine Versions
4.17 - 5.5
Development Platforms
Windows
Target Build Platforms
Any
Links
Preview : https://youtu.be/TLhrkg1byPM
Marketplace : https://www.unrealengine.com/marketplace/rmamirroranimation
Gumroad Marketplace : RMA Mirror Animation
Documentation (UE4) : RMAMirrorAnimation (UE4) - Google Docs
Documentation (UE5) : RMAMirrorAnimation (UE5) - Google Docs
NoEditor Example : RMAMirrorAnimationExNoEditor-v1.3.zip - Google Drive