So Ive been testing all the example maps regarding the ripple solver on the BP_FluidSim, and unfortunately it simply doesnt work.
All terrain modes, plenty of changes in parameters - nothing.
I have had success with the Shallow Water solver, which seems to work (although extremely unstable) - I fixed the exploding heights by clamping the X output of the Advect Height material but thats not really a long term solution, also Shallow water is awesome - It may be a little heavy for my particular game.
Has anyone had any luck on getting the BP_FluidSim to give a result when using the ripple solver?
Thanks in advance - Please upvote and bump so we can get an answer, really hoping a hotfix can fix this over the next few days.