Ripple Effect with Distance fields (DistanceToNearestSurface)

Hello Everyone
I’ve got a problem here with the DistanceToNearestSurface node when creating ripple effects with distance fields (to use for water)


. The ripples that are created when the ripple size in the material graph (in the screenshot) exceeds 75 it starts to create this jagged edge ripples.
Is there a solution to that?
Thanks in advance!

It is this issue: Unreal Engine Issues and Bug Tracker (UE-150397)

Your only option at this point is to find some other way of doing the effect that does not rely on sampling the global distance field. Or wait for Epic to fix it, which very likely may never happen.