. The ripples that are created when the ripple size in the material graph (in the screenshot) exceeds 75 it starts to create this jagged edge ripples.
Is there a solution to that?
Thanks in advance!
Your only option at this point is to find some other way of doing the effect that does not rely on sampling the global distance field. Or wait for Epic to fix it, which very likely may never happen.
The only thing I have found to help with this is to divide by 50, or some smaller value just outside of where it gets jagged. After it’s been saturated [0,1], I square that value and use it to attenuate a fall off away from that jagged edge at the end of my calculation and fade it out before it becomes a noticeable problem.