RInterp to function doesn't work properly

I am trying to create a third-person character with an isometric camera angle. I’m trying to smooth the character rotation but RInterpTo function just not working properly. The main logic was developed in C++ and I also tried creating the same with Blueprints, but neither works properly. If I change interp speed value from 0 to something else it either flickers or doesn’t move at all. Here I captured a video with Blueprints.

I’d appreciate any help

You’re setting Actor Rotation - probably overriding what the Control Rotation should be responsible for; can’t tell for sure since we do not know the specifics of the camera setup. Check out this thread:

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As you said, the problem was the player controller was overriding my actor rotation. Using SetControlRotation function solved the problem