RInterp for actor rotation?

I found out that using a rootmotion would be way better and way less hard that trying to sync the rotation and the animation

(I figured that out using a timeline inside my char bp)

even if I fell into another problem (How to use an animation rotation as the character rotation) lmao, i’m getting closer to what i’m trying to achieve.

Thanks a lot anyway, ill mark your answer as solution if that can be helpful, good day to you