On VR preview, everything is fine. However, when I package the game the Right Eye bugs out and starts shaking. Anti-Aliasing issue? One of my playtesters (on Rift-S) says it happens for them on the left eye. What’s happening here and how do I get rid of it? Unreal engine 4.25 here.
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I’m seeing this too, just noticed it as a problem. It doesn’t appear to be an anti-aliasing issue for me (because turning off anti-aliasing didn’t fix it).
Have you found a solution? I’m thinking it has to be a configuration issue, since it runs fine in Preview mode.
Enabling temporal AA seemed to do it for us. We hope you have luck with it.
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This, after being gone for a while, is now back. Any ideas? Anti-aliasing doesn’t seem to fix it after all. It comes back only on some maps though, haven’t found any correlations between the maps it comes back on and the maps it stays away from.