Could you provide me comparitive screenshots of the Med(ish) settings versus the Epic settings for the project you are reporting this issue with?
I am currently in the process of testing this issue, and definitely discovered the Project Settings ignoring the window sizes when launching using the Right-click. I will return with more information once I have tested this issue in greater depth.
Here you go.
It appears to me that RightClick->Launch and Play->Standalone Game ignore the EPIC settings and use some other defualt MED setting regardless, resulting in MED quality. (Fyi I have an NVIDIA GTX 670).
So adjusting settings under Editor Preferences, which only affects editor sessions. You are going to need to edit the Scalability settings in your projects Scalability.ini located in your Unreal Projects\ProjectName\Saved\Config\Windows.
What I did was copy the final settings for each section from my BaseScalability.ini (which are the highest quality settings). You can find this .ini in the EpicGames\4.10\Engine\Config directory. Below is an image of what I am referring to…
You will need to make similar changes to all of the .ini files that control the options you are attempting to change. I would also open the BaseEditorPerProjectUserSettings.ini and take a read over the information in there as it has the information you need on how to get your settings transferred over correctly.
"You are going to need to edit the Scalability settings in your projects Scalability.ini"
Does this mean I have to apply this procedure for every single new project?
I thought (was hoping) I could just tweak some file settings once-only in the base UEengine ini files and they would apply globally to all projects (I never had to do any kind of ini file tweaks before).
"You will need to make similar changes to all of the .ini files that control the options you are attempting to change…"
Yes, the issues are not just AA and shadows. AO is not enabled and my screen also looks like it is rendering at 720p instead of 1080p. There are probably other low quality settings that I have yet to notice. However, I don’t want to start having to tweak loads of ini files just to get the quality back
Can I assume these ini file tweaks are just a workaround until you resolve the real underlying issue?
If so, I’d prefer to stop using RightClick->Launch and Play->Standalone Game and wait for a global fix rather than having to constantly edit project ini files.
I am not experiencing the same drop in quality settings that you are reporting for your own project when right-clicking and selecting ‘Launch Game’ nor in my Standalone.
I have entered a bug report (UE-24719) in any case, as I have not been able to successfully override the ‘Launch Game’ quality settings. I know this is possible through blueprints, but there should also clear instructions on how to effect the launch game from the right click menu as well.
Would you mind testing to see if you get this same drop in quality in one of our default template projects?
I attempted to edit a few different .ini files, and none were providing me with the expected results. Perhaps I am entered the incorrect console variables at the wrong locations, but I attempted the sg. quality overrides as well as the r. rendering console commands.
Once this bug has been addressed I will update you with further information. Thank you for taking the time to report this issue.
If you run the test project and the scene is the same high quality in
PIE->New Editor Window
Editor->Standalone Game and
…then something about my UE4.10 installation (ini files?) is probably amiss.
If you are unable to override Launch Game quality settings it may be symptomatic of my issue. My Launch / Standalone Game quality just happens to be stuck on LOW for some reason. Fortunately, packaged exes are fine and the expected EPIC quality.
Anyway, It isn’t hindering my development, so hopefully you’ll track down the issue in due course. When I get a chance I’ll reinstall 4.10 (or the next version) to see if it resolves anything.
I may have resolved the issue.
The quality seems to be back in order now.
(i.e. AO, shadows, reflections are working again).
Basically, I created a new 4.10 template project and migrated the map(level) of my current misbehaving (4.10) project into it. Prior to this I would normally open the 4.8 project in UE4.10 and re-save it. As such, there could have been legacy/junk ini-file parameters from 4.8 carried over and conflicting with 4.10.
I am still curious about the differences between the two project ini files.
The Engine/base/ini files have not changed, so the difference must be somewhere in the project’s Config folder.
Anyway, the quality is now consistent between PIE, Standalone Game and Rclick->Launch.