rig logic convert scale drops sign causing import issues

Hello!

We’re seeing an issue we believe to be new to 5.8 when importing metahuman DNA in to unreal. when the transform conversion happens when authoring DNA in maya and then importing it into unreal the riglog convert_scale is intentionally dropping the sign and this is causing the negative deltas for things like secondary deformations to be removed.

Is this an intended restriction or should negative scales be supported?

Hello!

Thanks for reporting the issue, we are aware of it and it is indeed a regression. Fortunately, it is already fixed, and the fix will be rolling out with UE 5.8.2.

Are you building UE from source perhaps?

Because if that is the case, there are ways you can already incorporate the fix into your build (either by taking the changelist from our release stream that includes the fix, or by patching RigLogic directly by using the OpenRigLogic repo that is publicly available on GitHub).

Best,

Andrean