This is a game I’ve been working on in my spare time for the last few months. I initially made it just as something fun for myself but I would like to share it with you, and would love to get some feedback/criticism/ideas if you have any.
It is a Viking BMX game, and you ride on a 2D lane like the Trials games, except there are more than one lane that you can thansfer between, and you can also turn around and go back and forth in the level. Making it a Viking themed game, allowed me to try some other gameplay mechanics, like gliding with your shield and reaching places that you otherwise could not.
This also added a bit of a platformer feel to the game that I would like to explore more.
I would really love to get some feedback on the gameplay and everything else that you can think of.
I’ve got a few sounds in, and a piece of music. I lost a lot of my original music I made for this to a corrupted file and remade this little piece to give an idea of the feel, but it may get monotonous so you can turn music off and on with ‘M’.
And when you crash, enjoy the rider seeing his behind, and then press Backspace or the B button on a controller to reset.**
Thanks a lot in advance for trying it out!
A few tips for anyone wanting to try is out:
- The right trigger(Accelerate/dive) should be released just before you leave the ramp, as you will then do a Bunnyhop and gain more height.
-Also press the right trigger again when you are at your highest point in the air, as this will make you dive down faster and gain speed.
-The Right Stick is used to do tricks in the air, but when you are on the ground, you select the transfer direction.
So when you are on the ground and push the stick down, the down arrow will appear at the bottom left, and you will transfer towards the camera the next time you leave the ground.
-If you push the stick left or right while on the ground, your rider will transfer over the edge of a halfpipe or quarter pipe(if it is possible)
-These transfer direction can also be set, in the same way, using the D-pad on your controller, or the numpad on the keyboard.
The Game started out as a simple rolling-ball skatepark game, as I was in the mood for a skating or bmx game, and the Tony Hawk games of late were pretty disappointing.
I really enjoyed getting all the physics and controls working, and making it feel good.
After getting the ball rolling(pun intended…), I wanted to make it feel more like a BMX game, so I needed a new model.
I put one together with simple shapes, and it immediately made the game feel much cooler.
You could spin around and flip forward and backward.
After playing around with this little blocky guy for a while, I wanted to learn how to import 3d models and use them in game.(Everything up to this point where just BSP shapes)
So I found a 3d model of a bmx and managed to get that into the game.
I also learned a little bit about blender and made a Halfpipe to ride in, and added some assets from the Free Infinity Blade collection released on Unreal MarketPlace, just to see how that would work.
I then wanted to add a rider on to the bmx to try and add tricks.
So I got a blue clay looking rig online and put it in there. I also learned how to animate it in Blender and import the animation into Unreal.
This added a whole lot to the feel of the game and it was fun jumping riding and jumping in the Halfpipe.
I then decided to try my hand at making my own little guy to ride the bmx.
After playing around a bit more and fine tuning controls and physics, I somehow decided to try and make
it a Viking Themed BMX game.
So I changed the character to a little Viking guy, and also made a Viking BMX for him to ride.
My wife got me a cool asset pack on the Marketplace for Christmas, that suited the style I am going for perfectly.
So I made a new level and started adding more gameplay elements and tricks and stuff.
Thanks for taking a look!
Have an awesome day!