RiderLink corruption

Summary

Every now and then when starting my project I get errors like this, it doesn’t just happen on RiderLogging.dll, it happens on other binaries and it also happened once on another plugins. Translated to English, this reads:

UnrealEditor.exe - Invalid Image
C:\Program Files\Epic Games\UE_5.7\Engine\Plugins\Marketplace\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLogging.dll is not designed to run on Windows or contains an error. Try reinstalling the program using the original installation media or contact your system administrator or software vendor for support.

Error status 0xc0e90002.

What Type of Bug are you experiencing?

Foundation (C++ Tools, Profiling, & Pipeline)

Steps to Reproduce

I’m not sure. I install RiderLink in Rider (Install to Engine button) and a few days or a week after, this happens. I have to reinstall it again for it to work again. (I do have an NVMe drive, if that is relevant)

Expected Result

To be able to not have corrupted files

Observed Result

This message appears during project startup and pressing OK shuts down the Editor with no possibility to do anything else.

Affects Versions

5.7

Platform(s)

Windows

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For crash reports, include your callstack

Log file open, 07/13/26 22:03:12
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=1236)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: P1157
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace…
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogCore: No trace connection. Tracing to in-memory cache.
LogTrace: Display: Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.7-CL-51494982”
LogCsvProfiler: Display: Metadata set : engineversion=“5.7.4-51494982+++UE5+Release-5.7”
LogCsvProfiler: Display: Metadata set : enginereleaseversion=“5.7.4”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (25H2) [10.0.26200.8737] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 7 7700 8-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : mergedmodules=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" C:\Work\UE5\WL\P1157.uproject""
LogCsvProfiler: Display: Metadata set : loginid=“851f60464ee555973be3ddb50eec6d90”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogStats: Stats thread started at 0.327078
LogCsvProfiler: Display: Metadata set : systemresolution.resx=“1280”
LogCsvProfiler: Display: Metadata set : systemresolution.resy=“720”
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-12CC06154A5D53DA5403C3AAE439DF42
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../Work/UE5/WL/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager…
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘RADA’ Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Found matching target receipt: ../../../../../../Work/UE5/WL/Binaries/Win64/P1157Editor.target
LogPluginManager: Looking for enabled plugins target receipt
LogConfig: Display: Loading Android ini files took 0.06 seconds
LogConfig: Display: Loading Mac ini files took 0.06 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.06 seconds
LogPluginManager: Found matching target receipt: ../../../../../../Work/UE5/WL/Binaries/Win64/P1157Editor.target
LogConfig: Display: Loading IOS ini files took 0.06 seconds
LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
LogConfig: Display: Loading TVOS ini files took 0.07 seconds
LogConfig: Display: Loading Unix ini files took 0.07 seconds
LogConfig: Display: Loading Windows ini files took 0.07 seconds
LogConfig: Display: Loading Linux ini files took 0.07 seconds
LogAssetRegistry: Display: Asset registry cache read as 98.0 MiB from ../../../../../../Work/UE5/WL/Intermediate/CachedAssetRegistry_0.bin.
LogPluginManager: Mounting Engine plugin AudioInsights
LogPluginManager: Mounting Engine plugin BaseMaterial
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin JsonBlueprintUtilities
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin CascadeToNiagaraConverter
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin FlatNodes
LogPluginManager: Mounting Engine plugin StatsIntegration
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin SequenceValidator
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin GameInput
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineServicesEOSGS
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineServicesEpicCommon
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin SocketSubsystemEOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin EaseCurveTool
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin GPUReshape
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ControlFlows
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin GameInputWindows
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin MfMedia
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin RiderLink
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin LightMixer
LogSteamShared: Display: Loading Steam SDK 1.61
LogSteamShared: Steam SDK Loaded!
LogSteamShared: Warning: SteamAPI failed to initialize, conditions not met.
LogEOSShared: Loaded “C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll”
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.0.3-49960398
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - CVarHttpCurlReuseConnectionEnabled = true - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([NULL]) failed
LogOnline: OSS: Failed to load any Online Subsystem Modules
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogStudioTelemetry: Started StudioTelemetry Session
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.7-CL-51494982
LogInit: Platform=WindowsEditor
LogInit: MachineId=851f60464ee555973be3ddb50eec6d90
LogInit: DeviceId=
LogInit: Engine Version: 5.7.4-51494982+++UE5+Release-5.7
LogInit: Compatible Engine Version: 5.7.0-47537391+++UE5+Release-5.7
LogInit: Net CL: 47537391
LogInit: OS: Windows 11 (25H2) [10.0.26200.8737] (), CPU: AMD Ryzen 7 7700 8-Core Processor , GPU: NVIDIA GeForce RTX 4070
LogInit: CPU Model ID: 19612, microcode revision: a601203
LogInit: Compiled (64-bit): Mar 6 2026 12:43:05
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.44.35223.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.7
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 225
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 61
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.07.13-21.03.12:933][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2026.07.13-21.03.12:933][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Substrate.SheenQuality:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:3900]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:1]] deferred - dummy variable created
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.Support:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileSize:32]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileBorderSize:2]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.UseCompression:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.StaticMesh.DefaultMeshPaintTextureSupport:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.DefaultTexelsPerVertex:4]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.MaxTextureSize:4096]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColor:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorRoughness:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorSpecular:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableMask4:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableWorldHeight:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableDisplacement:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.vt.rvt.HighQualityPerPixelHeight:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2026.07.13-21.03.12:933][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2026.07.13-21.03.12:933][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2026.07.13-21.03.12:933][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2026.07.13-21.03.12:933][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:256]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2026.07.13-21.03.12:933][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.PathTracing:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:2]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SupportExpFogMatchesVolumetricFog:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Translucent.UsesShadowedLocalLights:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.InnerDistance:10000]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.OuterDistance:20000]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Substrate.EnableLayerSupport:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Material.DefaultAutoMaterialUsage:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.VRS.Support:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Mobile.ScreenSpaceReflections:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.07.13-21.03.12:934][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.07.13-21.03.12:934][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“BufferBloat”,ToolTip=“Simulates a connection affected by buffer bloat (in and out)”)]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2026.07.13-21.03.12:934][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2026.07.13-21.03.12:936][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx=“1920”
[2026.07.13-21.03.12:936][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy=“1080”
[2026.07.13-21.03.12:936][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.07.13-21.03.12:936][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.07.13-21.03.12:937][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘3900’
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.07.13-21.03.12:937][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.07.13-21.03.12:939][ 0]LogRHI: Using Default RHI: D3D12
[2026.07.13-21.03.12:939][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.07.13-21.03.12:939][ 0]LogRHI: Loading RHI module D3D12RHI
[2026.07.13-21.03.12:942][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2026.07.13-21.03.12:942][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.07.13-21.03.13:190][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2786, SubSysId: 513b17aa, Revision: 00a1
[2026.07.13-21.03.13:190][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.07.13-21.03.13:190][ 0]LogD3D12RHI: Adapter has 12010MB of dedicated video memory, 0MB of dedicated system memory, and 8059MB of shared system memory, 1 output[s], UMA:false
[2026.07.13-21.03.13:190][ 0]LogD3D12RHI: Driver Version: 610.74 (internal:32.0.16.1074, unified:610.74)
[2026.07.13-21.03.13:190][ 0]LogD3D12RHI: Driver Date: 7-2-2026
[2026.07.13-21.03.13:198][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.07.13-21.03.13:199][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.07.13-21.03.13:199][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8059MB of shared system memory, 0 output[s], UMA:true
[2026.07.13-21.03.13:200][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.8737
[2026.07.13-21.03.13:200][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.07.13-21.03.13:200][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.07.13-21.03.13:200][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.07.13-21.03.13:200][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2026.07.13-21.03.13:200][ 0]LogHAL: Display: Platform has ~ 16 GB [16901898240 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.07.13-21.03.13:201][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.07.13-21.03.13:201][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.07.13-21.03.13:201][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap → Msdf]]
[2026.07.13-21.03.13:201][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 → 2]]
[2026.07.13-21.03.13:201][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.07.13-21.03.13:201][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2026.07.13-21.03.13:201][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.07.13-21.03.13:201][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.07.13-21.03.13:201][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.07.13-21.03.13:201][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.07.13-21.03.13:201][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
[2026.07.13-21.03.13:201][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Work/UE5/WL/Saved/Config/WindowsEditor/Editor.ini]
[2026.07.13-21.03.13:201][ 0]LogInit: Computer: MACHINE
[2026.07.13-21.03.13:201][ 0]LogInit: User: ionma
[2026.07.13-21.03.13:201][ 0]LogInit: CPU Page size=4096, Cores=8
[2026.07.13-21.03.13:201][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.07.13-21.03.13:201][ 0]LogInit: Handheld Device: 0
[2026.07.13-21.03.13:201][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.07.13-21.03.13:201][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) Virtual=33.7GB
[2026.07.13-21.03.13:201][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2026.07.13-21.03.13:201][ 0]LogMemory: Process Physical Memory: 697.34 MB used, 755.36 MB peak
[2026.07.13-21.03.13:201][ 0]LogMemory: Process Virtual Memory: 722.09 MB used, 730.18 MB peak
[2026.07.13-21.03.13:201][ 0]LogMemory: Physical Memory: 13065.84 MB used, 3053.07 MB free, 16118.91 MB total
[2026.07.13-21.03.13:201][ 0]LogMemory: Virtual Memory: 15932.54 MB used, 18618.36 MB free, 34550.91 MB total
[2026.07.13-21.03.13:201][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
[2026.07.13-21.03.13:204][ 0]LogWindows: WindowsPlatformFeatures enabled
[2026.07.13-21.03.13:206][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
[2026.07.13-21.03.13:206][ 0]LogChaosDD: Chaos Debug Draw Startup
[2026.07.13-21.03.13:206][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2026.07.13-21.03.13:207][ 0]LogInit: Using OS detected language (en-US).
[2026.07.13-21.03.13:207][ 0]LogInit: Using OS detected locale (pt-PT).
[2026.07.13-21.03.13:213][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
[2026.07.13-21.03.13:607][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.07.13-21.03.13:607][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2026.07.13-21.03.13:607][ 0]LogWindowsTextInputMethodSystem: - Portuguese (Portugal) - (Keyboard).
[2026.07.13-21.03.13:607][ 0]LogWindowsTextInputMethodSystem: - Portuguese (Portugal) - (Keyboard).
[2026.07.13-21.03.13:607][ 0]LogWindowsTextInputMethodSystem: - Portuguese (Portugal) - Touch Input Correction (TSF IME).
[2026.07.13-21.03.13:607][ 0]LogWindowsTextInputMethodSystem: Activated input method: Portuguese (Portugal) - (Keyboard).
[2026.07.13-21.03.13:610][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2026.07.13-21.03.13:614][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.07.13-21.03.13:619][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.07.13-21.03.13:619][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2026.07.13-21.03.13:767][ 0]LogRHI: Using Default RHI: D3D12
[2026.07.13-21.03.13:767][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.07.13-21.03.13:767][ 0]LogRHI: Loading RHI module D3D12RHI
[2026.07.13-21.03.13:767][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.07.13-21.03.13:767][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.07.13-21.03.13:767][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2026.07.13-21.03.13:767][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.07.13-21.03.13:768][ 0]LogWindows: Attached monitors:
[2026.07.13-21.03.13:768][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1080), device: ‘\.\DISPLAY1’ [PRIMARY]
[2026.07.13-21.03.13:768][ 0]LogWindows: Found 1 attached monitors.
[2026.07.13-21.03.13:768][ 0]LogWindows: Gathering driver information using Windows Setup API
[2026.07.13-21.03.13:768][ 0]LogRHI: RHI Adapter Info:
[2026.07.13-21.03.13:768][ 0]LogRHI: Name: NVIDIA GeForce RTX 4070
[2026.07.13-21.03.13:768][ 0]LogRHI: Driver Version: 610.74 (internal:32.0.16.1074, unified:610.74)
[2026.07.13-21.03.13:768][ 0]LogRHI: Driver Date: 7-2-2026
[2026.07.13-21.03.13:768][ 0]LogD3D12RHI: GPU DeviceId: 0x2786 (for the marketing name, search the web for “GPU Device Id”)
[2026.07.13-21.03.13:768][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.07.13-21.03.13:913][ 0]LogNvidiaAftermath: Aftermath initialized
[2026.07.13-21.03.13:913][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2026.07.13-21.03.13:974][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2026.07.13-21.03.13:974][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2026.07.13-21.03.13:974][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.07.13-21.03.13:974][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.07.13-21.03.13:974][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.07.13-21.03.13:974][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.07.13-21.03.13:974][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.07.13-21.03.13:974][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Raster order views are supported
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Work Graphs are supported
[2026.07.13-21.03.13:975][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
[2026.07.13-21.03.14:036][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000013B447F0B80)
[2026.07.13-21.03.14:036][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000013B447F0E40)
[2026.07.13-21.03.14:036][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000013B447F1100)
[2026.07.13-21.03.14:036][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.07.13-21.03.14:036][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.07.13-21.03.14:118][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering interface supported!
[2026.07.13-21.03.14:118][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations supported and enabled
[2026.07.13-21.03.14:118][ 0]LogD3D12RHI: NVIDIA Extended ray tracing pipeline state applied.
[2026.07.13-21.03.14:118][ 0]LogRHI: Texture pool is 7082 MB (70% of 10117 MB)
[2026.07.13-21.03.14:118][ 0]LogD3D12RHI: Async texture creation enabled
[2026.07.13-21.03.14:118][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.07.13-21.03.14:135][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2026.07.13-21.03.14:137][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname=“D3D12”
[2026.07.13-21.03.14:137][ 0]LogCsvProfiler: Display: Metadata set : rhiname=“D3D12”
[2026.07.13-21.03.14:137][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel=“SM6”
[2026.07.13-21.03.14:137][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform=“PCD3D_SM6”
[2026.07.13-21.03.14:137][ 0]LogInit: Initializing FReadOnlyCVARCache
[2026.07.13-21.03.14:139][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Work/UE5/WL/P1157.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Work/UE5/WL/Intermediate/TurnkeyReport_0.log” -log=“C:/Work/UE5/WL/Intermediate/TurnkeyLog_0.log” -project=“C:/Work/UE5/WL/P1157.uproject” -platform=all’
[2026.07.13-21.03.14:139][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.7/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Work/UE5/WL/P1157.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Work/UE5/WL/Intermediate/TurnkeyReport_0.log” -log=“C:/Work/UE5/WL/Intermediate/TurnkeyLog_0.log” -project=“C:/Work/UE5/WL/P1157.uproject” -platform=all” ]
[2026.07.13-21.03.14:156][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2026.07.13-21.03.14:156][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2026.07.13-21.03.14:156][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2026.07.13-21.03.14:156][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2026.07.13-21.03.14:156][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2026.07.13-21.03.14:156][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2026.07.13-21.03.14:156][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.14
[2026.07.13-21.03.14:156][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
[2026.07.13-21.03.14:157][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2026.07.13-21.03.14:157][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2026.07.13-21.03.14:187][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2026.07.13-21.03.14:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2026.07.13-21.03.14:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2026.07.13-21.03.14:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2026.07.13-21.03.14:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXR’
[2026.07.13-21.03.14:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2026.07.13-21.03.14:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2026.07.13-21.03.14:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2026.07.13-21.03.14:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2026.07.13-21.03.14:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXRClient’
[2026.07.13-21.03.14:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2026.07.13-21.03.14:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2026.07.13-21.03.14:204][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2026.07.13-21.03.14:205][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2026.07.13-21.03.14:205][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2026.07.13-21.03.14:227][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
[2026.07.13-21.03.14:227][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
[2026.07.13-21.03.14:227][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2026.07.13-21.03.14:227][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2026.07.13-21.03.14:241][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
[2026.07.13-21.03.14:241][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
[2026.07.13-21.03.14:241][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
[2026.07.13-21.03.14:241][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
[2026.07.13-21.03.14:258][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2026.07.13-21.03.14:258][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2026.07.13-21.03.14:276][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2026.07.13-21.03.14:276][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
[2026.07.13-21.03.14:276][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2026.07.13-21.03.14:276][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2026.07.13-21.03.14:276][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2026.07.13-21.03.14:322][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_METAL_ES3_1
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: PCD3D_SM6
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: PCD3D_SM5
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: PCD3D_ES31
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: VVM_1_0
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2026.07.13-21.03.14:330][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2026.07.13-21.03.14:330][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.07.13-21.03.14:330][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2026.07.13-21.03.14:333][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2026.07.13-21.03.14:333][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Work/UE5/WL/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2026.07.13-21.03.14:333][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2026.07.13-21.03.14:333][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Work/UE5/WL/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.07.13-21.03.14:333][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2026.07.13-21.03.14:662][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1729 MiB)
[2026.07.13-21.03.14:662][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.07.13-21.03.14:662][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2026.07.13-21.03.14:663][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/ionma/AppData/Local/UnrealEngine/Common/Zen/Data
[2026.07.13-21.03.14:663][ 0]LogZenServiceInstance: Display: Launching zen utility ‘C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/zen.exe service status’.
[2026.07.13-21.03.14:941][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2026.07.13-21.03.15:073][ 0]LogZenServiceInstance: Display: Launching zen utility ‘C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/zen.exe service status’.
[2026.07.13-21.03.15:481][ 0]LogZenServiceInstance: Display: Read zen version cache file from ‘C:/Users/ionma/AppData/Local/UnrealEngine/5.7/Saved/Zen/zen.version’, version: ‘5.7.6-202510061608-windows-x64-release-9a1ebb9’
[2026.07.13-21.03.15:481][ 0]LogZenServiceInstance: InTree version at ‘C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/zenserver.exe’ is ‘5.7.6-202510061608-windows-x64-release-9a1ebb9’
[2026.07.13-21.03.15:481][ 0]LogZenServiceInstance: Display: Read zen version cache file from ‘C:/Users/ionma/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version’, version: ‘5.7.6-202510061608-windows-x64-release-9a1ebb9’
[2026.07.13-21.03.15:481][ 0]LogZenServiceInstance: Installed version at ‘C:/Users/ionma/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.7.6-202510061608-windows-x64-release-9a1ebb9’
[2026.07.13-21.03.15:481][ 0]LogZenServiceInstance: Display: Installed service at ‘C:/Users/ionma/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is up to date
[2026.07.13-21.03.15:482][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2026.07.13-21.03.15:482][ 0]LogZenServiceInstance: Display: Launching executable ‘C:/Users/ionma/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’, working dir ‘C:/Users/ionma/AppData/Local/UnrealEngine/Common/Zen/Install’, data dir ‘C:/Users/ionma/AppData/Local/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir C:\Users\ionma\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --http-forceloopback --owner-pid 15388 --child-id Zen_15388_Startup’
[2026.07.13-21.03.15:545][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
[2026.07.13-21.03.15:546][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.065 seconds
[2026.07.13-21.03.15:547][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc status: OK!.
[2026.07.13-21.03.15:552][ 0]LogDerivedDataCache: C:/Users/ionma/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
[2026.07.13-21.03.15:552][ 0]LogDerivedDataCache: Display: C:/Users/ionma/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1539.73MBs, RandomWriteSpeed=247.24MBs. Assigned SpeedClass ‘Local’
[2026.07.13-21.03.15:553][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/ionma/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2026.07.13-21.03.15:553][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’
[2026.07.13-21.03.15:553][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2026.07.13-21.03.15:553][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2026.07.13-21.03.15:553][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2026.07.13-21.03.15:553][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
[2026.07.13-21.03.15:553][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2026.07.13-21.03.15:553][ 0]LogShaderCompilers: Guid format shader working directory is 16 characters bigger than the processId version (../../../../../../Work/UE5/WL/Intermediate/Shaders/WorkingDirectory/15388/).
[2026.07.13-21.03.15:553][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/ionma/AppData/Local/Temp/UnrealShaderWorkingDir/16E95EEC47705713394CD2B0168A3AD0/’.
[2026.07.13-21.03.15:554][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2026.07.13-21.03.15:554][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2026.07.13-21.03.15:554][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found
[2026.07.13-21.03.15:554][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation
[2026.07.13-21.03.15:555][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Work/UE5/WL/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2026.07.13-21.03.15:555][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2026.07.13-21.03.16:779][ 0]LogSlate: Using FreeType 2.10.0
[2026.07.13-21.03.16:780][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.07.13-21.03.16:783][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2026.07.13-21.03.16:783][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.07.13-21.03.16:783][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2026.07.13-21.03.16:783][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.07.13-21.03.16:801][ 0]LogAssetRegistry: FAssetRegistry took 0.0038 seconds to start up
[2026.07.13-21.03.16:802][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2026.07.13-21.03.16:829][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../../../Work/UE5/WL/Intermediate/CachedAssetRegistry_
.bin.
[2026.07.13-21.03.17:068][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2026.07.13-21.03.17:068][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2026.07.13-21.03.17:098][ 0]LogDeviceProfileManager: Active device profile: [0000013C233D7D00][0000013B4437C800 82] WindowsEditor
[2026.07.13-21.03.17:098][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
[2026.07.13-21.03.17:119][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.07.13-21.03.17:124][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2026.07.13-21.03.17:124][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2026.07.13-21.03.17:124][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.07.13-21.03.17:146][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
[2026.07.13-21.03.17:149][ 0]LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Work/UE5/WL/P1157.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Work/UE5/WL/Intermediate/TurnkeyReport_1.log” -log=“C:/Work/UE5/WL/Intermediate/TurnkeyLog_1.log” -project=“C:/Work/UE5/WL/P1157.uproject” -Device=Win64@MACHINE’
[2026.07.13-21.03.17:149][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.7/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Work/UE5/WL/P1157.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Work/UE5/WL/Intermediate/TurnkeyReport_1.log” -log=“C:/Work/UE5/WL/Intermediate/TurnkeyLog_1.log” -project=“C:/Work/UE5/WL/P1157.uproject” -Device=Win64@MACHINE” -nocompile -nocompileuat ]
[2026.07.13-21.03.17:184][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.13-21.03.17:186][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
[2026.07.13-21.03.17:186][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.13-21.03.17:186][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.13-21.03.17:187][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
[2026.07.13-21.03.17:187][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.13-21.03.17:187][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.13-21.03.17:191][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.13-21.03.17:193][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.13-21.03.17:193][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.13-21.03.17:196][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
[2026.07.13-21.03.17:196][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.13-21.03.17:234][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
[2026.07.13-21.03.17:234][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.13-21.03.17:248][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
[2026.07.13-21.03.17:248][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.13-21.03.17:266][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
[2026.07.13-21.03.17:266][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.13-21.03.17:553][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2026.07.13-21.03.17:553][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2026.07.13-21.03.17:553][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2026.07.13-21.03.17:553][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2026.07.13-21.03.17:553][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2026.07.13-21.03.18:206][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2026.07.13-21.03.18:242][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
[2026.07.13-21.03.18:310][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Work/UE5/WL/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2026.07.13-21.03.18:311][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2026.07.13-21.03.18:311][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Work/UE5/WL/Intermediate/ShaderAutogen/VULKAN_SM6/AutogenShaderHeaders.ush
[2026.07.13-21.03.18:311][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2026.07.13-21.03.18:311][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2026.07.13-21.03.18:311][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2026.07.13-21.03.18:323][ 0]LogLiveCoding: Display: Starting LiveCoding
[2026.07.13-21.03.18:323][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2026.07.13-21.03.18:325][ 0]LogLiveCoding: Display: First instance in process group “UE_P1157_0x9b5911b3”, spawning console
[2026.07.13-21.03.18:335][ 0]LogLiveCoding: Display: Waiting for server
[2026.07.13-21.03.18:355][ 0]LogSlate: Border
[2026.07.13-21.03.18:355][ 0]LogSlate: BreadcrumbButton
[2026.07.13-21.03.18:356][ 0]LogSlate: Brushes.Title
[2026.07.13-21.03.18:356][ 0]LogSlate: ColorPicker.ColorThemes
[2026.07.13-21.03.18:356][ 0]LogSlate: Default
[2026.07.13-21.03.18:356][ 0]LogSlate: Icons.Save
[2026.07.13-21.03.18:356][ 0]LogSlate: Icons.Toolbar.Settings
[2026.07.13-21.03.18:356][ 0]LogSlate: ListView
[2026.07.13-21.03.18:356][ 0]LogSlate: SoftwareCursor_CardinalCross
[2026.07.13-21.03.18:356][ 0]LogSlate: SoftwareCursor_Grab
[2026.07.13-21.03.18:356][ 0]LogSlate: TableView.DarkRow
[2026.07.13-21.03.18:356][ 0]LogSlate: TableView.Row
[2026.07.13-21.03.18:356][ 0]LogSlate: TreeView
[2026.07.13-21.03.18:507][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
[2026.07.13-21.03.18:519][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 11.642 ms
[2026.07.13-21.03.18:568][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.07.13-21.03.18:568][ 0]LogInit: XR: MultiViewport is Disabled
[2026.07.13-21.03.18:568][ 0]LogInit: XR: Mobile Multiview is Disabled
[2026.07.13-21.03.18:582][ 0]LogTurnkeySupport: Turnkey Device: Win64@Machine: (Name=Machine, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags=“Device_InstallSoftwareValid”)
[2026.07.13-21.03.18:604][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2026.07.13-21.03.18:629][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: A0FA660A6B394D8A800000000000ED00 | Instance: 64CC7EBF4956DD3DFF9019B20DA35FFD (MACHINE-15388).
[2026.07.13-21.03.19:351][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to ‘Default’
[2026.07.13-21.03.19:352][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces…
[2026.07.13-21.03.19:360][ 0]LogMetaSound: MetaSound Engine Initialized
[2026.07.13-21.03.19:544][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2026.07.13-21.03.19:795][ 0]SourceControl: Revision control is disabled
[2026.07.13-21.03.20:522][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2026.07.13-21.03.20:530][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2026.07.13-21.03.20:530][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2026.07.13-21.03.20:530][ 0]LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:64303’.
[2026.07.13-21.03.20:533][ 0]LogUdpMessaging: Display: Added local interface ‘192.168.1.156’ to multicast group ‘230.0.0.1:6666’
[2026.07.13-21.03.20:533][ 0]LogUdpMessaging: Display: Added local interface ‘127.0.0.1’ to multicast group ‘230.0.0.1:6666’
[2026.07.13-21.03.20:536][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
[2026.07.13-21.03.20:576][ 0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
[2026.07.13-21.03.20:576][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 4070 (Compute, Graphics)
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: No NPU adapter found!
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: DirectML: yes
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: RHI D3D12: yes
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: D3D12: yes
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: NPU: no
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: Interface availability:
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: GPU: yes
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: RDG: yes
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: NPU: no
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 4070 (Compute, Graphics)
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2026.07.13-21.03.20:577][ 0]LogNNERuntimeORT: No NPU adapter found!
[2026.07.13-21.03.35:133][ 0]LogWindows: Failed to load ‘C:/Program Files/Epic Games/UE_5.7/Engine/Plugins/Marketplace/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderLogging.dll’ (GetLastError=4551)
[2026.07.13-21.03.35:136][ 0]LogPluginManager: Error: Plugin ‘RiderLink’ failed to load because module ‘RiderLogging’ could not be loaded. There may be an operating system error or the module may not be properly set up.
[2026.07.13-21.03.38:193][ 0]Message dialog closed, result: Ok, title: Message, text: Plugin ‘RiderLink’ failed to load because module ‘RiderLogging’ could not be loaded. There may be an operating system error or the module may not be properly set up.
[2026.07.13-21.03.38:194][ 0]LogCore: Engine exit requested (reason: EngineExit() was called)
[2026.07.13-21.03.38:197][ 0]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2026.07.13-21.03.38:197][ 0]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2026.07.13-21.03.38:199][ 0]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: )…
[2026.07.13-21.03.38:199][ 0]LogAudio: Display: Audio Device Manager Shutdown
[2026.07.13-21.03.38:206][ 0]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2026.07.13-21.03.38:206][ 0]LogExit: Preparing to exit.
[2026.07.13-21.03.38:637][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2026.07.13-21.03.38:716][ 0]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2026.07.13-21.03.38:981][ 0]LogExit: Object subsystem successfully closed.
[2026.07.13-21.03.39:053][ 0]LogShaderCompilers: Display: Shaders left to compile 0
[2026.07.13-21.03.39:597][ 0]LogChaosDD: Chaos Debug Draw Shutdown
[2026.07.13-21.03.39:604][ 0]LogNFORDenoise: NFORDenoise function shutting down
[2026.07.13-21.03.39:606][ 0]RenderDocPlugin: plugin has been unloaded.
[2026.07.13-21.03.39:624][ 0]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
[2026.07.13-21.03.39:624][ 0]LogSteamShared: Freeing the Steam Loaded Modules…
[2026.07.13-21.03.39:626][ 0]LogXGEController: Cleaning working directory: C:/Users/ionma/AppData/Local/Temp/UnrealXGEWorkingDir/
[2026.07.13-21.03.39:641][ 0]LogPakFile: Destroying PakPlatformFile
[2026.07.13-21.03.39:691][ 0]LogD3D12RHI: ~FD3D12DynamicRHI
[2026.07.13-21.03.39:700][ 0]LogExit: Exiting.
[2026.07.13-21.03.39:711][ 0]Log file closed, 07/13/26 22:03:39

Additional Notes

Windows Defender Smart App Control some times complains about parts of application (usually Rider) being blocked, however Neither Rider, Unreal nor the Project are installed in any of the protected folders.

Windows Core Isolation is on as well as ASLR, and turning these off is not an option I want to use.