Rich Text Block in Slate?

I’m writing the full UI of a game purely in Slate, but now I’m stuck, because I can’t get the SRichTextBlock to work with image Decorators, I just can’t figure out the workflow to create/get the image decorators with slate. Any advice(?)

thank you~

The Rich Text Block Styles were no problem, solved like this:

StyleInstance = MakeShareable(new FSlateStyleSet(TEXT("RichTextStyle")));
for (const TPair<FName, uint8*>& Entry : GlobalStyle->RichTextStyleSet->GetRowMap())
    FName SubStyleName = Entry.Key;
    FRichTextStyleRow* RichTextStyle = reinterpret_cast<FRichTextStyleRow*>(Entry.Value);

    if (SubStyleName == FName(TEXT("Default")))
        DefaultTextStyle = &RichTextStyle->TextStyle;

    StyleInstance->Set(SubStyleName, RichTextStyle->TextStyle);

TSharedRef Marshaller{ FRichTextLayoutMarshaller::Create(CreatedDecorators, StyleInstance.Get()) };

.Text(FText::FromString("<Default>Test</><Test>Smaller</><img id=\"Logo\"></>"))

According to the example STestSuite, maybe you should replace <img id=xx/> with <img src=xx/>