Ribbon trail spawns full length upon it dying

Hi everyone,

I’m having a really strange issue… I started playing around with Ribbons in UE4 4.21.2 and everything worked as expected. However, I just updated the same project to Unreal v4.24.1 and then I get this weird behaviour. I also tried in v4.23 and I’m having the same issue.

Maybe I’m doing something wrong, but it’s as if the ribbon spawns upon it’s death, in it’s full length, if that makes sense. I have a GIF here showing my problem. Imgur: The magic of the Internet
Maybe I’m forgetting something, but I think the way it’s set up should be OK. The actor collision is set to kill.

I’m really lost as to why it’s working in UE4 v4.21 but not in any other. Any help would be very much appreciated,

Thanks for looking,

-Alexander

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