Fairly simple question… I’m trying to tweak my ribbon particle effect and have turned on Render Spawn Points which shows both the spawn points in both red and green. The red spawn points are behaving just like I want them to, but all the problems are coming from my green spawn points. What’s the difference?
The green spawn points are how often that the sprites that make up the ribbon are being spawned. If your emitter is spawning two sets of ribbons the green points will show you where one ribbon starts after the initial ribbon begins to play. so if a ribbon spawns with a long lifetime but a short Emitter Duration you will get green points denoting where the new ribbon is spawned.